using UnityEngine;

namespace VoxelEngine
{
	[CreateAssetMenu(menuName = "Voxel/NPCsData")]
	public class NPCsData : ScriptableObject
	{
		[SerializeField]
		private GameObject[] _npcs;

		public GameObject[] NPCs
		{
			get
			{
				return _npcs;
			}
			set
			{
				_npcs = value;
			}
		}
	}
}
